For Wüest Partner's 2025 company event, we designed a mega game that turned the entire organization into players for a day. Teams took on roles, developed strategies, reorganized as conditions shifted, and worked to maximize their output.
For Wüest Partner's 2025 company event, we designed a mega game that turned the entire organization into players for a day. Teams took on roles, developed strategies, reorganized as conditions shifted, and worked to maximize their output.
What makes the game work is a built-in twist: while teams can play competitively against each other, all groups are in fact contributing to one overarching shared goal. Under time pressure, that easily slips from view - and players find themselves locked in competition with the very people they're meant to be working with. It's a dynamic that travels well beyond the game: the same thing happens between departments on any regular workday.
What emerged was a day in which strategic thinking, team coordination, and the ability to adapt under pressure all came into play.